Saturday, December 22, 2012

The Many (Major) Missteps of Far Cry 3

I've been having a blast with Far Cry 3, but no game is perfect and neither is this one. I already covered the game's more annoying minor issues, the ones that pop up frequently but aren't that bad, really. They don't significantly detract from the quality of the game, but they're there. You can work around them, but you can't avoid them. You deal with them. They're the kind of flaws you can love the game in spite of.

But Far Cry 3 has major issues too, and they're much harder to deal with.

These are the ones that threaten to destroy all the goodwill the game builds up by being so awesome in so many other ways. These are the ones that don't just annoy; they infuriate. These are the ones that keep it from being the best game of the year.




No New Game +

Last time, I told you that I was considering starting the game over because "there's no one left to kill." I'm not going to do that anymore. Why? Because I don't want to give up all my upgraded skills from a dozen hours of earning experience points. I don't want to give up all my upgraded gear and weapons from a dozen hours of skinning the right animals and earning enough money. I don't want all the collectables to repopulate after a dozen hours of methodically hunting each down.

I don't want to start over from scratch; I just want to start over.

This might actually be the game's biggest flaw because it's literally the only thing stopping me from playing it right now. I'm out of guys to kill but I'll be damned if I'm giving up my wingsuit.




The Co-op Missions

In theory, co-op in Far Cry 3 should be a no-brainer. Just drop a few of my buddies into my world and unleash us to do whatever dumb, demented stuff comes to mind. But that would make too much sense, wouldn't it? Instead, Far Cry 3 delivers a series of claustrophobically linear, poorly designed missions that abandon literally everything good about the single-player campaign.

If you liked all the deranged, well-written characters of the story mode, that's gone. If you liked the freedom of exploring an entire island, that's gone. If you liked using all that space to pull off crazy strategies, that's gone. If you liked the interplay between nature and humanity as rampaging animals interjected into your fights, that's gone. If you liked enemies that take a realistic amount of damage, that's gone. If you liked having a mostly glitch-free and responsive experience, that's gone.

There is nothing good about Far Cry 3's co-op. It was a complete and total waste of resources.




Competitive Multiplayer

If I were to tell you to design the most cynical, creatively bankrupt multiplayer mode possible for Far Cry 3, a game otherwise brimming with imagination, what would you come up with? A progression-based Call of Duty ripoff with customizable weapons, perks, and kill streaks? Hey, what do you know? Ubisoft did too! Coincidence!

This is less offensive than the pile of filth that is the co-op mode because at least it works, but it's no less boring. There's just nothing special about it at all and I don't know why I'm supposed to play it over any of the other dozen Call of Duty clones.




I'm going to have to talk about the story in detail now, so if you haven't beaten the game yet and
don't want it spoiled, stop reading now.




The Second Half of the Game

Far Cry 3's early hours are defined by Vaas, that guy with a penchant for talking about the definition of insanity. Once he's gone, though, the game loses its magic. Hoyt, the next big bad on the roster, just can't hack it on his own and the story ends up puttering across the finish line instead of roaring. There are still a few really good moments post-Vaas, but by and large, the game gets pretty boring.

But it gets frustrating too. Even though the mechanics only get stronger the further into the game you go, the mission design gets uncharacteristically restrictive. "Here, have a scripted turret sequence," the game says dismissively. "Or I don't know, some instant-fail linear stealth missions. The kids like those, right?"

Not even a little bit, Far Cry 3. Not even a little bit.




Killing Vaas Too Early

I wasn't kidding about this one. Far Cry 3 lives and dies by Vaas. Michael Mando absolutely crushes it with his performance as Vaas with the kind of hard emotional swings at the drop of the hat that make a person truly scary. Every scene with Vaas is arresting and unsettling and terrifying in all the right ways. He's the kind of character that sticks with you for years, like Andrew Ryan or the G-Man.

Then the game tosses it all away halfway through. And for what? For Hoyt? Please. In most games, Hoyt would shine as a fun, dynamic villain more interesting than most, but next to Vaas, he's like a plank of wood with a face drawn on it.

I'm not even saying that I needed to have been Vaas the whole time or whatever. I just wanted more Vaas.




And that's it — between this article and the last one, that's everything I don't like about Far Cry 3. I wouldn't care enough to list it all out like this if I didn't love the game so much. It does so much right that the things it does wrong stick out that much more, and this is just a way to process it all.

Seriously, Far Cry 3 is a wonderful game. Go play it if you haven't already.

        

Tuesday, December 18, 2012

The Many (Minor) Missteps of Far Cry 3


Guys, I'm hooked on Far Cry 3. Seriously, somebody pull me away from this thing. I've beaten the story, cleared out all the outposts, and collected all the relics, letters, and memory cards. And now I'm considering starting it all over again because there's no one left to kill.

But when you spend this much time with a game, you really start to notice all the minor flaws. After spending dozens of hours running, swimming, gliding, spelunking, and parachuting over every inch of Rook Island, I'm starting to notice the seams.

Even great games have little niggling issues, and this one is no different. They don't detract significantly from the overall experience, but they're there nonetheless. Here are all the things that have been bugging me while playing Far Cry 3.




Constant Notifications

Every time you pick up a relic. Every time you pick up a letter. Every time you pick up a memory card. Every time you fill up your loot rucksack. Every time you get a skill point. Every time there's a new objective. Every time you harvest a new plant. Every time you skin a new animal. Every time you meet a new person. Every time you go to a new location, drive a new vehicle, or use a new weapon.

Far Cry 3 is always bugging you to read something, manage something, or spend something, and it all totally breaks the flow. I don't care about the description of a bear while it's mauling me. I don't care about the description of a hibiscus flower when I'm just trying to make a healing syringe in the middle of a firefight. And good lord, I don't care about the descriptions of any of the relics ever because they're all the same description.

There's no option to turn any of it off (yet) so for right now, you'll just have to endure all the nagging pop-ups.




Mountain Climbing

How am I even supposed to scale this? I'll tell you how: by going all the way around and finding the developer-designated pathway up. Sometimes you can finesse your way up by continually sprinting and jumping, but it feels really clunky and you might end up sliding all the way down to the bottom.

For a game that gives you easy access to cars, ATVs, jet skis, hang gliders, infinite parachutes, and eventually a badass wingsuit, it feels a little prudish that you don't just have a grappling hook or some climbing pickaxes.




Context-Sensitive Buttons

In the middle of a chaotic firefight, this can mean a swift (and frustrating) death. Sometimes, when I'm low on health and I start holding triangle, the game thinks I'm trying to switch weapons. Sometimes, it decides that I didn't actually want it to do anything at all, that I just wanted it to know I'm still here. But no, game, I'm trying to hurry up and start the long heal animation so I don't die.

It's even worse in co-op and multiplayer where you'll launch into a reload animation instead of reviving a downed teammate and end up dying yourself as you just stand there over your friend like an idiot, reloading.




Lack Of Healing Options

In Far Cry 3, you heal yourself with medical syringes you craft from specific green plants you can harvest around the island. If you don't have any syringes, you'll launch into a painful-looking animation like the one above.

Now, when I'm embroiled in a hectic shootout with a dozen guys and a tiger on a burning hilltop, I don't mind burning one of my syringes to heal quickly and get back in the game. But when I'm alone and safe and have plenty of time for a long animation, I shouldn't have to waste a syringe.

For whatever reason, the medical syringes are the only type mapped to a face button instead of to a customizable spot on the directional pad. Two spots are reserved for your camera and for rocks. If I want to, I should have the option to swap one of them out for a medical syringe, which would make healing in a pinch easier and would allow me to heal manually outside of combat.




The Frame Rate

I'm playing the PlayStation 3 version of Far Cry 3, and for as fun and engaging as it is, it's not so hot on the technical side. After you've seen how gorgeous and smooth the PC version is, it's hard to look at the console versions the same way.

I can deal with a game having a paltry presentation because it needed to simplify geometry and remove effects to maintain a smooth frame rate, but Far Cry 3 on consoles doesn't have a smooth frame rate. Mind you, it's not nearly as bad as the atrocious Assassin's Creed III, but it still holds the game back.




Far Cry 3 makes some pretty major missteps too, and I'll be covering those as well, but these minor ones are what stick with me because they're always there. It's unfortunate that the game has these little flaws here and there, but it's still a fantastic experience overall.